We have updated the online character sheet to the version equal to the updated Bliaron 2nd Ed. (v. 0035). In addition, some advanced options for quick character and npc creation are now provided. When using the NPC mode in concept-based character creation, experience points are forced to preset amount, ranging from 40exp for Beggar and… Continue reading Bliaron Online Character Sheet update
We are sorry to inform that our website was recently tampered, which means we had to take an action and reset the website. Visiting the site is now safe again, but things may seem a bit out of place for a while. It will take us a while to get back on track. Much of… Continue reading Website reset
Bliaron 2nd Edition is Out Now!
We are proud to announce the release of Bliaron 2nd Edition, a fantasy tabletop role-playing game of spiritual magic and Bronze Age political, ideological and cultural tensions! You can now buy the book via online RPG shop DriveThruRPG. Be sure to also check out the Bliaron RPG Facebook page and the homepage for the game!… Continue reading Bliaron 2nd Edition is Out Now!
Emergent storytelling in Bliaron 2nd Edition
How do you become a good GM? How do you keep the excitement and the thrill of adventure alive? Are you a good improvisator, and how do you get better as a improvisator? These are tricky questions with many possible answers, but armed with over 15 years of GMing and 8 years as a professional… Continue reading Emergent storytelling in Bliaron 2nd Edition
Bliaron 2nd edition enters playtesting
There has been a secret deadline for Bliaron 2nd edition playtesting version to be finished on 25th of January 2019, and surely, we are there now. While some things still need work, the book layout is good enough for the purpose already. So… especially players in Oulu, Finland, beware, I will be targeting you very… Continue reading Bliaron 2nd edition enters playtesting
Devblog: the logic behind creatures in Bliaron
Nature is often a big thing in fantasy, all sorts of strange creatures and plants with magical properties are important in setting the tone in a fantasy world. Bliaron is no exception to this, and having the majority of the world sparsely inhabited wilderness it is perhaps even more pronounced than average. What is then… Continue reading Devblog: the logic behind creatures in Bliaron
Devblog: Generating content!
I’ve had a writing schedule of one page per day for Bliaron 2nd ed.. I felt I needed a clear goal, something to lean on, a deadline to push for. When I began to write, I had a fairly broad vision, but there were countless details that I hadn’t thought through. Surely someone might have… Continue reading Devblog: Generating content!
Devblog: The Secrets of the Outlands
Bliaron – Kalthanien Perintö is not just getting translated to English, but more like getting completely overhauled and improved in the process. The Outlands is a broad term covering all sparsely inhabited areas of Bliaron, including the Great Steppe (Suuri Aro) and tropical rainforests of Molem and Zeles. All of these areas will have a… Continue reading Devblog: The Secrets of the Outlands
Devblog: Ramblings on the essence of magic
How to make magic feel alive in a game system? How to make gameplay decisions with magic interesting? What’s the great mystery in magic? What’s the essence of a myth, why do we tell these stories? Why are mythic stories so alike? Is it our “genetic memory”, Jungian archetypes, or are they actual historical stories… Continue reading Devblog: Ramblings on the essence of magic
Devblog: the Kalthan King
In addition to our big project, Grim Noir, we’ve recently been working on several different projects based on the world of Bliaron. Upcoming Bliaron Card Game, Bliaron English edition and Bliaron Spellbuilder to mention a few. There’s however still one Bliaron project we haven’t been loud about, and it’s called Sonatan Kuningas (the King of… Continue reading Devblog: the Kalthan King